#include "Camera.h"
#include "Player.h"

#include "../SGD Wrappers/SGD_InputManager.h"


Camera::Camera() {		
	SetCameraPos(SGD::Point(0.0f, 0.0f));
}


Camera::~Camera() {

}

void Camera::Update(float elapsedtime, SGD::Size wsize){

	//	//	Set Camera Offset based off player pos
	//SetCameraOffset(SGD::Point(Focus-> - (wsize.width),
	//	Player::GetInstance()->GetPosition().y - (wsize.height)));

	//	//	Set Camera Position
	//SetCameraPos(SGD::Point(5, 5));	//	player position
}